Playbook…

SHARED EXPERIENCES…

  • My daughter was a non-reader! The Battle of the Books event transformed her relationship to reading from self-conscious to confident. She now reaches for books and reads on her own.

    Mother, Whitney Community

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FAQs…

  • Absolutely! Get in touch with our team and we can discuss how the program can be scaled up or down depending on number of students, resources, volunteers, access to technology and more.

  • We understand how busy the school year can get! Battle of the Books is designed to be flexible and scalable, so it can easily fit into your schedule. We provide many of the resources to ensure the tournament runs smoothly, including questions, templates, and step-by-step guidance, making it easy to host.

    The school would need to provide moderators, student teams, rooms, and decide on the time and dates for the battles that work around other activities.

  • Yes you can! Including incentives, awards, and celebrations is a great way to motivate students and make the Battle of the Books experience even more memorable. You’re welcome to offer prizes for participation, team spirit, or for winning the tournament—it’s completely up to you. Some schools host end-of-tournament celebrations like a pizza lunch, visiting author, award certificates, or even offer small prizes like books or school supplies.

    The goal is to encourage a love for reading and teamwork, so feel free to get creative with how you celebrate the students' efforts!

  • The Playbook webpage on the website will give you an overview of the tournament rules.

    A complete set of rules, regulations and how to play will be provided to you when you sign up for the program, along with all of the templates, checklist and step-by-step guide to run a successful customized tournament within your school.

  • If there are an odd number of teams that have registered, that team will play another team chosen at random. That opposing team will accumulate additional points, however at the end of the round robin all points will be averaged out.

  • The questions are prepared by the parent volunteers and stored in a question bank. The Committee Leads determine the appropriate difficulty for each battle. For instance: easier questions are used for the first seed round and they get more difficult from that point on.

    We are currently working on a fully automated question platform that will allow you to input all questions and select the questions you would like for your tournament. It will be ready in 2025.

    Pre-made questions will also be available in 2025.

  • Yes the difficulty level does increase as the tournament progresses. However, the purpose of the event is to challenge the students in a positive way not to frustrate or trick them. For instance: if we told them the right answer, their immediate response would be: ‘oh, darn, I knew that!”.

  • Questions will not be ambiguous. Answers to questions will be straightforward and specific as they relate to characters, setting, plot, detail or quote identification.

  • There will be no challenge to questions by moderators, players or spectators.

    If an answer to a question is determined to be incorrect on the question list, the question will be stricken from the round. Neither team will receive or lose a point. The moderator will then go to the next question on the list. Concerns about questions should be brought to the attention of the Battle of the Books coordinator after the round of play has concluded.

  • If the question isn’t answered by any of the teams and no buzzer has been pressed, the moderator may re-read the question. If the buzzer has been pressed by a team and then they ask for the question to be re-read, the timer continues to run and the team will have less time to answer the question.

  • Yes a team player may rest their hand or hover their hand over the button if they wish. If the team player does hit the buzzer by accident, one warning will be given. If done more than once, the question can be answered by the opposing team.

  • Questions will be read in their entirety unless interrupted by the team who buzzes in first. The question Moderator will not finish reading the rest of the question and the team who buzzed in must answer within the 20 second of the time allotted. Teams may not answer once the 20 second is called by the timekeeper/score/buzzer moderator. Each team will be given a 5 second warning before their time is up.

  • A team may have 5 participants however, only 4 are allowed to play in a battle. The team can switch players for each game if they’d like.